Project Details
Project: Interactive Educational Games
Service: Gamification
Client: UNFPA Uganda
Playhouse designed and implemented a suite of interactive educational games for UNFPA Uganda and Naguru Teenage Centre to support youth engagement on sexual and reproductive health and rights (SRHR), gender equality, youth empowerment, and population-related development issues. The games were developed as participatory learning tools to simplify complex concepts, address harmful myths and misconceptions, and promote informed decision-making among adolescents and young people.
Game Objectives
Main Objective:
To educate young people on puberty, life challenges, and decision-making by
simulating real-life economic, social, and health-related scenarios. The game aims
to build awareness on myths, resilience, financial literacy, and access to
youth-friendly services.
Main Objective:
To help participants understand the interconnected nature of teenage pregnancy,
early marriage, gender-based violence, FGM, and access to health and education by
assembling visual pieces into a holistic picture. The game promotes critical
thinking and advocacy for youth rights.
Main Objective:
To use visual storytelling to highlight challenges faced by adolescents and young
people, including early marriage, teenage pregnancy, and GBV. The murals aim to
spark dialogue, empathy, and community action for youth protection.
Main Objective:
To reinforce key UNFPA and youth development messaging through a word discovery
activity. The game builds familiarity with concepts such as gender equality, SRHR,
rights, empowerment, and population development in a fun and accessible way.
Main Objective:
To test knowledge and stimulate rapid discussions on the journey of sexual and
reproductive health and rights, myths, policies, and youth-friendly services.
The game encourages participation and reinforces accurate information.
Main Objective:
To illustrate key stages in a young person’s life and how decisions, opportunities,
and challenges affect education, employment, family planning, and leadership
outcomes. The game promotes informed life choices and long-term planning.