Project Details
Project: Hi, My Name Is™
Service: Gamification
Client: Playhouse(Proprietary Game)
Hi, My Name Is™ is a proprietary Playhouse conversation game system developed to unlock honest, structured dialogue on complex personal, social, and organisational topics. Built on behavioural design principles, the system converts individual beliefs and unspoken perspectives into shared, facilitated conversations, enabling insight generation, empathy-building, and behaviour change across diverse audiences.
Tagline: “The things we think, but never say.”
A youth-focused facilitated dialogue tool designed to support adolescents in
navigating identity, health, aspirations, and social pressures. The edition is used
in schools and youth programmes to drive self-expression, psychosocial development,
and informed decision-making.
Tagline: “There are no right answers—only
real ones.”
A reflective dialogue framework for adults, enabling exploration of personal values,
relationships, identity, and life choices. The edition supports coaching, community
engagement, and personal development interventions.
Tagline: “Strengthen culture through conversation.”
A structured organisational dialogue tool designed to surface implicit beliefs about
leadership, performance, and collaboration. It is used in leadership retreats, strategic
alignment sessions, and culture transformation initiatives to enable alignment and
organisational learning.
Tagline: “A safe space in a deck of cards.”
A psychosocial facilitation tool designed to enable conversations on emotional wellbeing,
stigma, stress, and mental health experiences. The edition supports mental health awareness
programmes, workplace wellbeing initiatives, and therapeutic group facilitation.